First data from the UVG/AECID regional study. We are still collecting: these are a preview, not the final result.
Regional coverage
We already reach almost the whole region, but in several countries participation is still very low. Your response helps complete the map.
Guatemala 13 · Costa Rica 9 · Panamá 2 · Nicaragua 1 · El Salvador 1 · Honduras 0 · Belice 0
Guatemala 16 · Costa Rica 5 · Honduras 4 · El Salvador 2 · Nicaragua 0 · Panamá 0 · Belice 0
They create their own games
nearly 9 in 10 studios develop their own intellectual property, not just work for hire.
n = 26 companies.
No public support
say there are no clear public policies supporting the sector in their country.
n = 26 companies. Scale 1 to 5.
The main brake
say access to financing limits their growth, and 88% rely only on their own funds.
n = 26 companies. Scale 1 to 5.
Companies that export
6 in 10 studios already sell their games or services abroad.
n = 26 companies.
Women's training
of the women who responded have training in programming or software engineering, more than in art or design (22%).
n = 27 women.
Growth opportunities
2 in 3 perceive fewer professional growth opportunities for women in the sector.
n = 27 women.
What women ask for most
prioritize building support and mentorship networks as the top action to improve their participation.
n = 27 women. Multiple choice.
Who founds the studios
of studios were founded by men; only 12% by mixed teams and none by women alone.
n = 26 companies.
Capital, contacts and more global presence at trade shows and gaming press.
Go for it. It is a world where you can make anything you imagine real.
Help us complete the picture. Your response strengthens the portrait of the industry in the region.